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Help with iOS / Android implementation

Discussion in 'General Chat' started by kunalkumar, Apr 28, 2016.

  1. kunalkumar

    kunalkumar Member

    46
    7
    8
    hi. I am trying to get a mobile app to use aMember for registration and authentication and would love to get someone's help, as opposed to going thru tough learning curve.



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  2. kunalsh

    kunalsh Member

    42
    4
    8
    or example, in Dragon Catcher, to measure the purchase of some items, transaction data is sent to Google Analytics with an event:
    Android SDK v4iOS SDK v3More
    Product product =newProduct()
    .setName("Dragon Food")
    .setPrice(40.00);

    ProductAction productAction =newProductAction(ProductAction.ACTION_PURCHASE)
    .setTransactionId("T12345");

    // Add the transaction data to the event.HitBuilders.EventBuilder builder =newHitBuilders.EventBuilder()
    .setCategory("In-Game Store")
    .setAction("Purchase")
    .addProduct(product)
    .setProductAction(productAction);

    // Send the transaction data with the event.
    tracker.send(builder.build());

    If a user purchases virtual currency it's recommended that you measure the exchange of real money when sending the transaction data to Google Analytics. When the user spends the virtual currency to purchase items then measure this using events. For example:

    Android SDK v4iOS SDK v3More
    /**
    * When the user purchases the virtual currency (Gems) measure the transaction
    * using enhanced ecommerce.
    */Product product = newProduct()
    .setName("2500 Gems")
    .setPrice(5.99);

    ProductAction productAction =newProductAction(ProductAction.ACTION_PURCHASE)
    .setTransactionId("T67890");

    // Add the transaction to the screenview.HitBuilders.ScreenViewBuilder builder =newHitBuilders.ScreenViewBuilder()
    .addProduct(product)
    .setProductAction(productAction);

    // Send the transaction with the screenview.
    tracker.setScreenName("In-Game Store");
    tracker.send(builder.build());


    /**
    * When the user purchases an item using the virtual currency (Gems) send an
    * event to measure this in Google Analytics.
    */HitBuilders.EventBuilder builder =newHitBuilders.EventBuilder()
    .setCategory("In-Game Store")
    .setAction("Purchase")
    .setLabel("Sword")
    .setValue(35);
    tracker.send(builder.build());.


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  3. kunalkumar

    kunalkumar Member

    46
    7
    8

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